Call for Papers


Call for Papers

Conference Theme: Virtual and Augmented Lifestyle

This year during the Mobile World Congress Mark Zuckerberg stated that: “VR is the next platform … the most social platform”. VR/AR technology has reached a level of maturity where it is about to impact on our daily lifestyle. Contributions involving research that enables new augmented consumer devices, systems or services are particularly encouraged.

New for 2017, ICCE will feature affinity tracks organized with the IEEE Biometrics and RFID councils, the IEEE Cloud Computing initiative and the IEEE Society for the Social Implications of Technology. There will also be a dedicated Industry Track to highlight new and emerging industry research activities.

ICCE 2017 will start co-located and overlapping with the final day of the 2017 CES®.
In this edition ICCE will program high level expertise Tutorials on emerging topics as well as Special Sessions and a set of relevant Keynote Speakers.

MAIN CONFERENCE TRACKS

1. RF, Wireless & Network Technologies
2. Entertainment, Gaming, Virtual & Augmented Reality
3. AV Systems, Image & Video, Cameras & Acquisition
4. Automotive CE Applications
5. CE Sensors & MEMS
6. Consumer Healthcare & Systems
7. Energy Management in CE Infrastructure, Systems & Devices
8. Internet of Things and Internet of Everywhere
9. Security and Privacy in CE Infrastructure, Systems & Devices
10. Enabling & HCI Technologies
11. Other Technologies Related with CE

Authors should submit either a 2-page extended abstract or 4–page short paper.
The 2-page abstract may be extended to a full paper for submission to the April
issue of IEEE Transactions on Consumer Electronics. All accepted papers are published
in the ICCE Digest and submitted to IEEE Xplore. Instructions for authors and
document templates are available on the conference website.

2. NEW THIS YEAR: Co-Sponsored Technical Tracks; merging Research Fields for CE

This year Co-Sponsored Technical Tracks driven by IEEE Councils and Technical Committees are
included in the program. These communities have significant overlap with Consumer
Electronics and ICCE provides an excellent opportunity for networking. Additional
Journal publication opportunities are available in RFID Journal, Trans. on Cloud
Computing, and Technology in Society Magazine. Paper submissions should follow
the same protocol as for main ICCE tracks.

IEEE Biometric Council
IEEE Council on RFID
IEEE Cloud Computing
IEEE Society on Social Implication of Technology

3. NEW THIS YEAR: INDUSTRIAL TRACK

New this year at the 2017 ICCE-Las Vegas is a Track of special sessions for Industry
papers. These sessions will feature 20 minute presentation slots for companies
to make presentations on their technology and associated products and services.
This track provides a unique opportunity to address an audience of consumer electronics
OEMs and stakeholders. More details at website or by email to Itrack2017@ieee-cesoc.org


OTHER ACTIVITIES TAKING PLACE IN AND AROUND ICCE CES®. The most important Electronic
Show around the world.
Special Sessions: Sessions and panels focused on hot topics.
Tutorials: Two hour tutorials focused on emerging topics.
Social Events: Welcome Reception and Young Professional event.
Fabulous Las Vegas: The Entertainment Capital of the World.

Important Dates:

Regular Paper Submissions: July 1st  NOW: July 15th!
Special Sessions Proposals: October 1st
Notification of Acceptance: September 2nd
Camera-ready Paper Due: September 23rd

ICCE (Intl. Conference on Consumer Electronics) 2017

Special Track on Digital Experience (DEX)

Las Vegas Convention Center

Las Vegas, Nevada USA

January 8 – 11, 2017

 

********************NEW THIS YEAR:****************************

ICCE hosts a Special Technical Track on Digital Experience (DEX) 2017 Following the CES 2017.

 

specialtrack

Accepted papers will be published in the conference proceeding of the IEEE ICCE 2017.

Topics of interest include, but are not limited to:

  • Human-Computer Interactions
  • Augmented Reality and Virtual Reality
  • Educational Computing
  • Entertainment Computing
  • Human-Robot Interactions
  • Games
  • Interactive Media Arts

Important Dates:

Submission Deadline: September 9, 2016

Author Notification by: September 23, 2016

Camera Ready: October 3, 2016

 

Evaluation Process

Papers will be evaluated for originality, significance, clarity, and soundness. All papers will be reviewed by two independent reviewers.

 

Paper Submission

Authors should submit a manuscript of their original and unpublished workas either a 2-page extended abstract or a 4–page short paper. A style sheet is available for download at http://www.icce.org/download/icce-word-template. Submission should be made through https://edas.info. Please contact Si.Kim@unlv.edu for further guidelines.

 

Co-Organizers

SJ Kim, Entertainment Engineering & Design, University of Nevada, Las Vegas (UNLV)

Woontack Woo, Graduate School of Culture Technology, KAIST

TimothyJung, Director of Augmented and Virtual Reality Hub, Manchester Metropolitan University (MMU)

ICCE Call for Papers