| DESCRIPTIONS
OF TUTORIALS |
| T1.1
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3D
Graphics for Mobile and Handheld Devices - Basics,
Technical Challenges and Standards
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Presenters:
Reinhard Moeller, University of Wuppertal, Germany
Mathieu Robart, STMicroelectronics, UK
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Organizer:
Uwe E. Kraus, Bergische University, Germany
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Abstract |
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For a long time 3D Graphics has been an application domain for high
end hardware and software systems. It was first applied to more
or less static image generation like in CAD workstations and used
for offline rendering of synthetic images in film production. Less
powerful hardware had to be advanced by special graphics software.
On the other hand there were specially designed high-bandwidth hardware
systems used for real-time image generation used in flight simulators,
for example. |
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But
today, as hardware cost decrease while the power of graphics chips
is instantly improving, the border between high end and low end
graphics vanishes more and more. 3D Graphics hardware appears in
an increasing number of consumer products, from game consoles to
mobile phones and handheld devices. At the same time, standardized
application programmers interfaces (API) and well-defined platform
independent graphics standards are developed. Also convergence between
video and graphics architecture starts to appear since many synergies
can be exploited between the two processing systems. |
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This
tutorial will provide a technical introduction to computer graphics
in general, presenting the main concepts behind 3D rendering such
as transformations, rasterization, color and illumination modeling
and texturing, along with the corresponding mathematical elements
and applications. Recent standards such as OpenGL and OpenGL|ES
1.1 and 2.0 will also be covered, including shaders support, programmability
and demo using GL Shading Language (GLSL). |
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Reinhard
Moeller received his doctor degree in Electrical Engineering
in 1986 from the University of Wuppertal, Germany. Since that time
he has been working as a assistant lecturer. He is teaching Human-Process-Communication,
Computer Graphics, CAD and Object technology. After his habilitation
in 1995 he got the venia legendi for Process Informatics from the
University of Wuppertal. Reinhard's research and development activities
cover Computer Graphics hard- and software architectures for realtime
image generation and multimedia human-computer interaction. He is
member of IEEE CS, EUROGRAPHICS, GI and VDE. |
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Mathieu
Robart received a Ph.D. in Computer Graphics in 1999 from Paul
Sabatier University in Toulouse, France. From 2000, he is working
for STMicroelectronics, in Bristol, UK. At ST, Mathieu's research
and developments covered different domains of computer graphics,
including graphics hardware architecture, OpenGL-oriented graphics
pipelines, global illumination, shaders and real-time rendering.
He is currently working as Senior Graphics Engineer for the Advanced
System Technology (AST) division of ST, specialized in R&D on Computer
Graphics for Mobile Devices, and is member of ACM/Siggraph. |
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| T1.2
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Content
Analysis for Multimedia Applications and Home Servers
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Presenters:
Jan Nesvadba, Philips Research, The Netherlands
Dirk Farin, Eindhoven University of Technology, The Netherlands
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Organizer:
Peter H. N. de With
Logica CMG / TU Eindhoven Eindhoven, The Netherlands
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Abstract |
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The
ever-increasing complexity of generic Multimedia-Content-Analysis-based
(MCA) solutions, their processing power demanding nature and the
need to prototype and assess solutions in a fast and cost-saving
manner request for new systems and frameworks. Furthermore, recent
research results in the field of Multimedia Content Analysis (MCA)
have been marked by an abundance of theoretical and algorithmic
solutions covering narrow application domains only. The combination
of state-of-the-art network and grid-computing solutions and recently
standardized interfaces facilitated the set-up of such frameworks,
a potential basis for generic and cross-domain solutions. Such systems
can, furthermore, be used to simulate distributed computing scenarios
for e.g. Distributed Content Analysis (DCA) across Consumer Electronics
(CE) In-Home networks, but also the rapid development and assessment
of complex (generic) multi-MCA-algorithm-based applications and
system solutions. |
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During
the first part of the tutorial a concept solution of such a framework
will be presented, in which multiple Video Content Analysis (VCA)
and MCA algorithms are combined in a modular way - logical VCA /
MCA units are wrapped into so-called Service Units (SU), which eases
the split between system-architecture- and algorithmic-related work
and additionally facilitate reusability, extensibility and upgradeability
of those SUs. In addition, related needs and challenges of improving
the generic multi-domain potential of MCA algorithms will be discussed. |
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In
the second part of the tutorial, we describe a generic video-object
segmentation system, which can be used as the core in an advanced
video-content analysis system. Algorithmic details are provided
for the main stages of the segmentation algorithm. In particular,
we first concentrate on the parametric modeling of camera-motion
and its robust estimation in the presence of foreground object-motion.
Second, the synthetization of sprite-images of the scene background
is described including its generalization to apply the multi-sprite
technique in order to allow for arbitrary rotational camera-motion
and to prevent the loss of detail during camera zoom-in operations.
Finally, the object-mask generation with change-detection algorithms
using Markov-Random fields models for object-shape regularization
is discussed. |
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The
presented segmentation algorithm can be extended in various directions
to either improve the segmentation or to extract semantically higher
information. As example, we present a graph-based model to describe
and recognize specific objects. This enables the specific segmentation
or detection of user-defined objects. As another example extension,
we discuss the computation of physical camera-motion parameters,
such as absolute rotation angles and zooming information, from the
presented motion-estimation parameters. These physically meaningful
parameters provide valuable information for a higher-level video
analysis. |
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Jan
Nesvadba obtained his M.Sc. (cum laude) in electrical engineering
(telecommunication and information technology) from the Technical
University of Vienna, Austria, in 1997. He did his M.Sc. thesis
in the field of electro-biology on di-electrophoresis of biological
cells. Currently, he is finalizing his Ph.D. thesis at Labri, Univ.
of Bordeaux, France. He joined Philips Research, The Netherlands,
in 1998 and started his research career working on digital return
channels for HybridFiberCoax (HFC)-networks. His current fields
of investigation as senior scientist at Philips Research are retrieval
algorithms (multimedia content analysis, computer vision, multimedia
signal processing), related smart system architectures (e.g. distributed
content analysis for Consumer Electronics in-home networks, grid
computing) for audiovisual content analysis, the adaptation of existing
ICs (encoders, codecs) for the real-time generation of content descriptors
(e.g. MPEG-7) and the optimal use of these descriptors in consumer
storage devices and user interfaces. He has published extensively
in those fields (conference-, journal papers, book chapters, international
patents), he is active member of various national and international
projects (e.g. ITEA AVIR, ITEA CANDELA, bsik MultimediaN) and he
is active committee member of multiple related conferences. |
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Dirk
Farin graduated in computer science and electrical engineering
from the University of Stuttgart, Germany. In 1999, he became research
assistant at the Department of Circuitry and Simulation at the University
of Mannheim. He joined the Department of Computer Science IV at
the University of Mannheim in 2001. Since 2004, he is with the Video
Coding and Architectures group at the Technical University of Eindhoven,
Netherlands. In 2005, he received his Ph.D. degree from the Technical
University of Eindhoven for his work on automatic video segmentation
employing object and camera-motion modeling techniques. He received
a best student paper award at the Visual Communications and Image
Processing conference in 2004 for his work on multi-sprites, and
two best student paper awards at the Symposium on Information Theory
in the Benelux in 2001 and 2003. Apart from video-object segmentation,
his research interests include video compression, content analysis,
and 3-D reconstruction. Currently, he is involved in a joint project
of Philips and the Technical University Eindhoven about the development
of video capturing and compression systems for 3-D television. Mr.~Farin
is member of the program committee of the IEEE ICIP conference and
reviewer for several journals including IEEE Multimedia and IEEE
CSVT. |
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| T2.1
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Dependable
Component Based Software for CE Devices
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Presenters:
Egor Bondarev, Eindhoven University of Technology, The
Netherlands.
Jean Gelissen, Philips Research in Eindhoven, The Netherlands.
Hugh Maaskant, Philips Research in Eindhoven, The Netherlands.
Ronan Mac Laverty, Nokia Research Center, Finland
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Organizer:
Peter H. N. de With
LogicaCMG/TU Eindhoven, The Netherlands
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Abstract |
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In
today's consumer electronic products, a large part of the functionality
is realized in software. As software is notoriously difficult and
expensive to develop, manufacturers constantly look for more effective
ways to construct this software. The typical solution is to integrate
third party software components and to construct the software for
a family of products rather than for a single product. This calls
for a standard component model so that software developed by various
independent software vendors can indeed be integrated (composed)
into a system. |
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While
component based software is common in desk-top computers this is
not yet the case for consumer electronic products, primarily because
of the cost and dependability demands on these products. Over the
last couple of years a consortium of large and small companies,
together with academia, has developed a software architecture that
specifically addresses these demands. This was achieved in two European
co-funded (ITEA) projects, called Robocop and Space4U. The architecture
comprises a component model, a number of run-time frameworks, as
well as techniques for predictable assembly of components. The architecture
supports component trading, dynamic upgrading and extension of products
in the field, and dependable operation. |
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In
this tutorial we will introduce the technical elements of the architecture
and show how they solve the issues in the domain of consumer electronics.
In particular we will introduce the component model, the core of
the architecture, give an outline of the resource management and
the fault management frameworks, and introduce a technique for predicting
timing properties of compositions of components. Finally, we will
give a brief status update of the ISO standardization efforts that
are currently underway |
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Egor
Bondarev received his MSc degree in robotics and informatics
from the State Polytechnic University, Belarus Republic, in 1997.
In 2003, he completed the post-graduation designer's course of the
Eindhoven University of Technology (TU/e) and received a professional
doctorate in engineering in September 2003. Currently, he is a Researcher
at the System Architectures and Networking group and Video Coding
Architectures group, Eindhoven University of Technology, The Netherlands.
He is focusing on the design of real-time component-based software,
in particular on the performance prediction of component-based systems
on multiprocessor architectures. He was involved in several European
research projects and now he is the TU/e project leader in the Trust4All
ITEA project, focusing on composition and verification of trust
models for component-based systems. |
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Jean
Gelissen studied at the Poly Technical School in Venlo, the
Netherlands (graduated in Electronics, 1977) and did a Post Graduate
Course in Utrecht, The Netherlands (graduated in Informatics, 1986).
His professional career started in 1977 at Philips Research in Eindhoven,
The Netherlands. He started in digital signal processing, both in
software and hardware development and gained large experience in
setting up computer networks. His present position is Department
Head of the IPA (Information Processing Architectures) department
of the sector Digital Society at the Philips Research in Eindhoven,
The Netherlands. Jean Gelissen has been involved in international
projects since 1987. He was involved in the Esprit program in formal
specification methods in the METEOR project, software design environments
in the ATMOSPHERE project and multi-media in several projects such
as SOMMIT and NexTV. Before this he also participated in the SAFE
project in the DELTA program. His management responsibilities started
with the technical management of the OSMOSE project on common publishing
platforms. He was the Philips project manager of the ACTS SOMMIT
project and was involved in setting up two OMI projects. Recently
he has been involved in the preparations of the IST NexTV project
and was an active member of the OPIMA specification initiative that
has resulted in the IST OCCAMM project. He has been the project
leader of the ITEA projects EUROPA (Call 1), ROBOCOP (Call 3) and
Space4U (Call 5) and is currently the project leader of the ITEA
project Trust4All (Call 7). In the IST FP5 program he has been the
project leader of the OZONE project and in the FP6 program initiated
the Amigo IP and the Betsy STREP. He has also been active in Philips
contributions to DAVIC and DVB and is the head of the Dutch delegation
to MPEG and contributed to MPEG-4 (V2) and MPEG-21 (DIA). At the
moment he is the coordinator of the Middleware standardisation work
item of MPEG (M3W). |
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Hugh
Maaskant received his MSc in Electronics Engineering from the
Twente University of Technology, The Netherlands, in 1980. After
his studies, Hugh joined Philips as a Software Engineer for embedded
software for scientific equipment. After some three years he became
the software architect for a distributed real-time operating system
targeted at industrial control applications. Hereafter he briefly
joined the commercial department for this product. He then switched
hats and became SW Development Manager for the Medical Ultrasound
group, based in Santa Ana, Ca where he later became the Director
of Engineering. After returning to the Netherlands in 1993 he became
the Development Manager for Medical Imaging Workstations in Best.
From there he moved to Philips' Research labs to work on software
for high volume CE equipment. After a two year intermezzo as Director
of Engineering for professional Video Servers in Salt Lake City,
Ut, Hugh returned to his former Research group. Here he now holds
a position as cluster leader, specializing in architecting software
product families and component based engineering for high volume
electronics. In this role he has been one of the lead architects
in the ITEA Robocop and Space4U projects. |
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Ronan
Mac Laverty is a Principal Engineer at Nokia Research Center,
where he leads the Software Platform Technologies group. His main
research interest is in applying component-based software engineering
techniques, paradigms and technologies in the generation of advanced
consumer device software. He received his MSc. from Trinity College
Dublin in the field of room acoustics prior to taking a research
post at the Technical University of Tampere, where he worked on
the EU ESPRIT MIAMI project. Since joining Nokia Researcher Center,
he has worked for many internal projects within Nokia, both for
its Mobile Phone and Network divisions, and has participated in
several EU projects, such as, ESAPS, Robocop and Space4U. He has
published papers in the fields of room acoustics, multimodal multimedia
and component-based software development. He has also been an architect
in the ITEA Robocop and Space4U projects. |
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| T2.2
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Broadband
Powerline Communications
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Presenters:
Mark K. Eyer, Sony Electronics, USA
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Organizers:
Jean Baronas, Sony Electronics, San Jose, USA
Ed Barrett, Sony Electronics, Itasca, USA
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Abstract |
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In
recent years, a variety of alternative transmission means have been
employed to deliver high-speed digital data to and from consumer
devices and the public Internet, including telephone wires, satellite,
the cable that delivers television service, and wireless technologies.
Recently, a number of key technical obstacles to the use of the
AC power line wiring for this purpose have been overcome, and broadband
powerline (BPL) technology has become a new contender for high-speed
networking and internet access applications. This tutorial describes
the basics of BPL technology, and covers its features and benefits,
existing and anticipated application areas, underlying approach
to the physical and media access control layers, issues related
to co-existence of different BPL technologies and applications,
and the technological challenges and hurdles it faces to reach full
and ubiquitous acceptance by consumers. |
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The
tutorial will address two main application areas of BPL technology,
in-home networking and internet access service offered by the power
utility. Issues related to the coexistence of these applications
in the same dwelling will be described, as will issues brought about
by the possible use of devices with differing MAC/PHY architectures
in the same home. A number of possible approaches to coexistence
have been proposed; these will be reviewed. Finally, an update will
be provided on activities in the standards arena relating to BPL
and powerline communications. |
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Mark
K. Eyer is currently Director of Systems for the Technology
Standards Office of Sony Electronics. He graduated Cum Laude with
a B.S. degree from the University of Washington in 1973 and received
an MSEE degree in 1978 from the same institution. For the past twenty
years, Mark has been involved with the development of technologies
and products related to secure and digital television and he holds
eighteen US patents in these areas. Since 1994, Mark has been involved
in the standards development process and made contributions to various
digital television standards published by the Consumer Electronics
Association, Society for Cable Telecommunications Engineers, and
the Advanced Television Systems Committee (ATSC). In 2002, McGraw-Hill
published Mark's book entitled PSIP: Program and System Information
Protocol, based on his work on the ATSC A/65 standard. In 2005,
ANSI awarded Mark the 2005 Finegan Standards Medal, which honors
an individual who has shown extraordinary leadership in the actual
development and application of voluntary standards. Mr. Eyer represents
Sony in various standards committees in the US and contributes systems
engineering expertise to development of Sony's digital television
products. |
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| T3.1
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High-Performance
Storage for CE Devices
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Presenters:
Jorge Campello, Hitachi GST, USA
Donald Molaro, Hitachi GST, USA
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Organizer:
Akiomi Kunisa, Sanyo Electric Company, Japan
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Abstract |
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The
ability to store and retrieve large amounts of data quickly is becoming
a key feature of new consumer electronic designs. Virtually every
device category from music players to multi-room video recorders
relies on storage in some form. In this tutorial we present information
for systems designers that are considering the use of hard disk
drives in consumer applications; with a special emphasis on digital
video recorders. The tutorial will cover the fundamentals of disc
drives, interface characteristics and categories of current and
future consumer disk drives. Additionally, the integration of disk
drives from the designer's point of view will be covered. The majority
of the tutorial will be devoted to software and systems design required
to maximize streaming performance from a disk with a particular
emphasis on the ATA-7 streaming command set. As a concrete example
we will examine the storage software stack of a high performance
Linux based media server. |
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Jorge
Campello received Electrical Engineer and M.Sc. in Electrical
Engineering degrees from Universidade Federal de Pernambuco, Recife,
Brazil in 1992 and 1994 respectively. He received a PhD in Electrical
Engineering from Stanford University, Palo Alto, California, in
1999. In 1999 he joined IBM's Almaden Research Center as a Research
Staff Member, working on Coding and Information Theory applied to
Magnetic Recording Systems. In 2003 he joined Hitachi GST's San
Jose Research Center where he is currently a Research Staff Member
working in the area of HDD applications to Consumer Electronics. |
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Donald
Molaro is a Sr. Software Engineer with Hitachi GST research
and holds a MSc. from the University of Calgary and has over fifteen
years of software development experience. He has worked on a number
of consumer and professional electronic products including set top
and media server systems. Since joining Hitachi GST in August 2004
he has worked on addressing several issues related to the use of
HDDs in high-performance multimedia systems. |
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| T3.2
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When
TV Meets IP Networks
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Presenters:
Mary-Luc Champel, Thomson Corporate Research, France
Alan Stein, Thomson Corporate Research, Princeton, USA
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Organizers:
Michael Isnardi, Sarnoff Corporation, Princeton, USA
Jill Boyce, Thomson Corporate Research, Princeton, USA
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Abstract |
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Over
the last few years, network communications have gone through many
drastic changes that now allow deployment of new services such as
TV over IP. Indeed, thanks to both the impressive increase of bandwidth
on IP telecommunication backbone networks and to the deployment
of DSL, service operators have considered high-speed IP networks
as a new means to offer not only Internet access but also telephony
and television (live and VoD) services directly to the home, which
is commonly called "triple-play". At the same time, telecom operators
have conducted many extensive testing and trials so as to deploy
IP contribution links to carry live traffic. Finally, TV services
can be deployed today as end-to-end services over IP networks from
the contribution network, through the distribution network, to the
access network (including the home network). |
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The
intent of this tutorial session is to present all the technologies
involved along the whole IP network for the deployment of end-to-end
TV over IP services. This tutorial will mainly focus on standards
such as DVB-IP or ISMA but will also deal with technologies (such
as MPEG-4 AVC or Pro-MPEG CoP#3r2 FEC) that can be implemented on
top of these standards so as to offer better quality services. Finally,
this tutorial will also provide an overview of what is the future
of end-to-end TV over IP and what will make this future possible. |
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Mary-Luc
Champel graduated from the ENSIMAG (the French national computer
science engineering school) in 1997. He started his career working
for the VIACCES (CA) conditional access team of SEMA GROUP TELECOM
where he participated in both the development and the installation
of VIACESS CA systems all around the world. In late 1999, he integrated
THOMSON Corporate Research centre in France and since that moment
he has been actively involved in several standardization groups
such as DVB-MHP, DVB-IPI, Pro-MPEG Forum and Video Services Forum.
Furthermore he participated in the development of DVB-MHP and DVB-IPI
prototypes that were demonstrated at major shows such as IFA, CES,
NAB and IBC. He is now involved in a research project dealing with
Forward Error Correction for TV services over IP networks. |
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Alan
Stein manages Thomson's Wired Systems/IPTV Systems Research
Program in Princeton, NJ. He is a 20-year veteran of advanced research,
product development and entrepreneurial environments, with expertise
in diverse technical areas such as video compression, image processing,
networking, real-time/embedded systems and Linux, as well as software
process/management methodologies. Alan started his career as a staff
member at MIT/Lincoln Laboratory, as architect and principal engineer
for real-time imaging radar systems. He then worked at Ariel Corporation,
a leading multiprocessor DSP vendor, writing software and firmware
for a variety of DSPs and real-time systems. Before joining Thomson,
Alan spent six years as an independent software consultant, working
on advanced image/video processing projects at Lucent/Bell Labs,
Bellcore, Sarnoff Corporation and Signafy, an NEC Labs spinoff.
Alan holds a BSEE/Computer Engineering degree from Tufts University. |
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