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ICCE
2011 Tutorials
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Joseph
W. Weber
Vice President of Technology, TiVo Inc.
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Bio
Joseph Weber is Vice President of Technology at TiVo,
Inc. reporting to CTO and founder Jim Barton, and participating
in the strategic development of new technologies and products
for TiVo. His focus is on creating solutions of the TiVo
service platform for Cable, Satellite and Telco service
providers. Before
joining TiVo, Dr Weber was Director, Strategic Technology
at Cable Television Laboratories (CableLabs) where he
analyzed technology trends strategic to the cable industry.
He also was a member of the OpenCable team, developing
specifications for OCAP, CableCARD and other elements
of the OpenCable suite of specifications.
He
has taught several classes on image processing, machine
vision and compression. He is the author of “IPTV
Crash Course” from McGraw-Hill, a primer on the
technology and business models behind Internet Protocol
television services.
Dr.
Weber received his Ph.D. in Electrical Engineering and
Computer Science from the
University of California at Berkeley, a Masters in Physics
also from Berkeley, an MBA from the University of Colorado,
and a B.S. in Physics from the University of Notre Dame.
Abstract
Over-the-top,
IPTV and TV Everywhere are just some of the terms used
in the transition from traditional broadcast technologies
for video services to IP-based, on-demand delivery of
video over high speed data lines. This tutorial will
review some of the service models, technologies and
trends in the migration to IP delivery of video services.
There
have been several new services introduced into the market
such as Apple TV and Netflix that offer competing video
services over the top of cable and telco high speed
data services. These new entrants have a small, but
growing number of users. As they gain in popularity
they have led traditional operators to start integrating
their own IP based services such as TV Everywhere. We
will present a general overview of this trend and how
operators are responding. This will lead to a discussion
on the technologies used for IP delivery and the challenges,
particularly around quality of service and sufficient
bandwidth. High speed data service providers such as
Cable and Telco operators must prepare their networks
for both the increased usage requirements of competitive
over the top services and their own entries into IP
delivered services. Technologies such as CMTS bypass
and channel bonding will be critical to maintaining
the increasing bandwidth demands.
Finally
we will look at how the migration to IP delivered content
will affect consumer electronics devices as they begin
to participate in receiving content directly without
the need for an operator supplied set-top box. We will
look at the issues of the application environment, networking
protocols, and security requirements needed by consumer
devices to get access to signals. Some of this will
relate to recent US FCC requests for an "All-Vid"
gateway that will provide a uniform gateway output for
consumer devices regardless of the particular external
network technology of the service provider.
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Dr.
Atanas Gotchev
Jinwoong Kim Ph.D.
Director
Broadcasting & Telecommunications Convergence Media
Research Dept.
Electronics and Telecommunications Research Institute
Deajeon, Korea
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Abstract:
The tutorial will address the issues of user-centric
design of 3D media systems and services for mobile devices.
Such systems and services are expected to deliver a
greater realism and a higher level of immersion with
the content and the user experience plays a central
role in this process.
The tutorial will start with an overview of the peculiarities
of the human visual system (HVS) and the way it processes
3D visual information. 3D visual cues such as accommodation,
binocular disparity, shadows, texture, occlusions, and
motion parallax will be reviewed and their relative
importance on portable 3D displays will be assessed.
Then, the system chain for delivery 3D content and services
to mobile devices will be presented. This includes methods
for content creation and content representation, compression,
transmission over various wireless channels and reception,
decoding and playing on a portable device equipped with
3D display.
Requirements and restrictions specific to mobile broadcasting
systems in terms of 3D service will be presented. Then,
various wireless broadcast channels, such as T-DMB and
DVB-H will be presented along with the methods for transmission
of 3D video and data over them.
Methods for content creation, representation and coding
of 3D video will be reviewed and their pros and cons
in the case of mobile devices will be analyzed.
As of the display side, special attention will be paid
to auto-stereoscopic displays as such displays are the
most mature to be applied to 3D-enabled mobile devices.
The relevant enabling technologies including parallax
barrier, lenticular sheet, and lightguiding film will
be explained. Autostereoscopic displays will be characterized
by optical parameters which influence the 3D perception,
and a design issues for wider viewing angle will also
be introduced.
The quality evaluation issue in delivering appealing
3D video and data services to mobile devices will be
especially addressed in the tutorial.
Bio:
Jinwoong Kim (B.S. and M.S from Seoul National University,
Seoul, Korea; PhD degree in EE from Texas A&M University,
Texas, USA) has been working in ETRI since 1983, and
is now a director and principal member of research staff.
He has been involved in many big projects in telecommunications
and broadcasting area, such as development of TDX-1
and TDX-10 digital telephone switching system, HDTV
video encoding chipset and real-time encoder system.
He carried out, under the name of “SmarTV Project”,
several projects on new digital broadcasting technologies
including data broadcasting, viewer-customized broadcasting,
and digital content protection. He also led projects
on MPEG-7 and MPEG-21 technology development, resulting
in several important contributions to the MPEG standards.
In 2005, he did a major role in producing a strategic
planning report in the 3D visual technology R&D,
“3D Vision 2010”. He is currently a 3DTV
project leader in ETRI, focusing on stereoscopic 3DTV,
3D DMB and multiview 3DTV system development. He is
chair of 3DTV project group of TTA, and is leading 3DTV
broadcasting standardization activity of Korea. He was
a Far-East Liaison of 3DTV Conference 2007 and 2008,
and has been an invited speaker to a number of international
workshops including EU-Korea Cooperation Forum workshop
on ICT, 3D Fair 2008 in Japan and 3DTV Conference 2010.
Bio:
Atanas Gotchev (Ph.D., Technical University of Sofia,
Bulgaria; Dr. Tech., Tampere University of Technology,
Finland) is an Academy Research Fellow with the Department
of Signal Processing, Tampere University of Technology.
His research interests are in sampling and interpolation
theory, and spline and spectral methods with applications
to multi-dimensional signal analysis. In recent years
he has contributed to large projects on 3D video processing,
funded by the European Commission. Within the FP6 project
3DTV NoE (2004-2008), he has done pioneering research
on multiple description coding for stereo-video and
3D geometry and has developed non-uniform resampling
methods for optical signals. He has run also the 3DTV
NoE Student and Scholar Exchange Program. Within the
FP7 project MOBILE3DTV (2008-2010), he coordinates the
scientific project activities and contributes to the
research work on stereo video quality enhancement. In
2010, he was appointed by the Academy of Finland as
Academy Research Fellow with a project on High-resolution
Digital Holography.
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Mathieu
ROBART
Staff Engineer, Computer Graphics,
Bristol, BS32 4SQ
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the introduction of OpenGL 2.0 and OpenGL ES 2.0, programmable
GPUs have become available on a wide range of platforms,
from Unix workstations to smartphones. The support for
shaders has allowed programmers to take advantage of the
processing power of these graphics architectures and to
accelerate parallel computation well beyond the fields
of graphics, opening the way to GPGPU computing. But it
is only recently that an open and multiplatform compute
API has been introduced and made available: OpenCL. Developed
and maintained by the Khronos Group, already responsible
for OpenGL ES, this new API allows developers to exploit
the power of these parallel processors in an heterogeneous
environment, without the constraints to fit their algorithms
into a graphics-oriented model. This tutorial will introduce
the generic GPU pipeline, a description of its programmable
stages, will explain the need for a non-graphics programming
model and will introduce OpenCL from a model and programming
point-of-view."
**
Detailed outline:
- From fixed to programmable pipeline: the evolution
of GPUs
- The fixed pipeline from OpenGL point-of-view
- Introduction of the shader units
- GLSL
- Advantages and new effects
- Introduction of GPGPU
- GPU as a parallel machine
- Non-graphics processing on GPU
- The need for a dedicated API
- Proprietary solutions (CUDA, ...)
- An open solution: OpenCL
- Background
- Khronos
- OpenCL architecture
- Platform model
- Compute devices
- Compute units
- Processing elements
- Execution model
- What is a kernel
- NDRange
- Context and command queues
- Memory model
- Hierarchy and access
- Programming model
- Data parallelism
- Task parallelism
- Synchronization
- OpenCL framework
- An overview of the API
- Context creation
- Command queue creation and command handling
- Buffers and Images
- Programs and kernels
- Kernel programming
- OpenCL C
- Example
- In OpenGL and GLSL
- In OpenCL and OpenCL C, with display in OpenGL
- Interoperability
- Conclusion
Bio:
Mathieu Robart received a Ph.D. in
Computer Graphics in 1999 from Paul Sabatier University
in Toulouse, France. From 2000, he is working for STMicroelectronics,
in Bristol, UK.
At
ST, Mathieu's research and developments covered different
domains of computer graphics, including graphics hardware
architecture, OpenGL and OpenGL ES-oriented graphics
pipelines, OpenCL and general-purpose computing, global
illumination, shaders and real-time rendering. He is
currently working as Staff Engineer for the Advanced
System Technology (AST) division of ST, specialized
in R&D on Computer Graphics for Embedded Systems.
He is author of several patents and papers, including
some publications at ICCE.
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Do-It-Yourself
Haptics: A Practical Introduction to Haptics for Consumer
Electronics
Vincent Levesque and Karon MacLean
Department of Computer Science University of British
Columbia Vancouver, BC Canada {vlev,maclean}@cs.ubc.ca
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Abstract
What was once accomplished by directly interacting with
physically embodied objects, tools and controls is now
increasingly performed through abstract, intangible interfaces.
The distinct edges, textures and clicks of physical buttons
are, for example, gradually being replaced by the blank
feel of a touchscreen, with only audio-visual feedback
remaining to guide actions. While flexible, these interfaces
impose greater attentional demands and do not fully exploit
the richness of the sense of touch. Haptic feedback promises
to restore natural, direct and responsive interaction
to these digital interfaces and to thereby improve their
physical esthetics and reduce their reliance on the overloaded
senses of vision and audition. This tutorial assumes no
knowledge of haptics and aims not only to provide a broad
overview of the topic to consumer electronics practitioners,
but also to engage you in a dialogue about the challenges
and benefits of integrating this technology in their products.
The tutorial will introduce you to current uses of haptics
in consumer electronics, the basics of haptic perception
in humans, the design and effective use of simple haptic
interfaces, and cutting edge haptic interfaces being explored
in research labs around the world. It will provide a solid
basis for consumer electronics professionals to further
investigate this important emerging technology.
Detailed outline - 3 hours
Includes 15 minute break.
1) Introduction - 15 minutes
Introduce haptic feedback and discuss the current state
of haptics in consumer electronics; consider the value
of restoring designed touch to interactions with mobile
devices and other electronic devices.
• What is haptics?
• How is haptics currently used in CE? •
What more can haptics bring to CE? Group discussion:
How is haptics perceived in the CE community? What is
preventing haptics rom being more widely adopted?
2) Haptic perception in humans - 30 minutes
Present the basics of haptic and multimodal perception
in humans, with a focus on the impact of perceptual
capabilities on the design of haptic hardware and effective
haptic interactions.
• What types of sensors mediate the human sense
of touch?
• What should designers know about haptic and
multimodal perception?
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How can this information be used to design better haptic
interfaces? Group discussion: How important is the sense
o touch in your daily li e today versus 10 years ago
- or more? Are electronic inter aces ully exploiting
our haptic senses?
3) Do-it-yourself haptics (hardware and interaction)
- 60 minutes
Overview simple force feedback and vibrotactile haptic
hardware and the design of effective interaction techniques
that make use of the affordances of these interfaces;
work through examples such as the use of active rotary
controllers for media control and vibrotactile displays
for haptic icon presentation.
• How can simple haptic hardware be designed and
experimented with?
• How can effective haptic interaction techniques
be designed and evaluated?
• How can user-centered design and low-fidelity
prototyping improve the quality of haptic interfaces?
Group
discussion: Does haptic interaction design it within
the design process o a CE product? Are the skills necessary
to integrate haptics available in the CE community?
4) Cutting edge haptics research - 45 minutes
Take a swift journey through recent advances in haptic
interfaces and speculate about the future of haptic
technologies in CE.
• High-performance vibrotactile actuators, distributed
tactile displays, force-feedback interfaces and other
emerging haptic technologies.
• Applications of novel haptic interfaces for
gaming, rehabilitation, mobile interaction, surgical
simulation and other areas.
Group
discussion: How could these technologies be applied
to CE? What direction should haptic research take to
address the needs o CE?
5) Conclusion - 10 minutes
Summarize the tutorial's key messages, and reiterate
the importance of haptics in consumer electronics. The
audience will be directed to additional resources such
as journals and conferences on the topic.
Biographies
Vincent Levesque is a postdoctoral
fellow in the Computer Science Department at the University
of British Columbia (Vancouver, Canada). He received
a B.Eng. in computer engineering (2000), and a M.Eng.
(2003) and PhD (2009) in electrical engineering from
McGill University (Montreal, Canada). His research interests
include tactile displays and rendering, applications
of haptics for persons with visual impairments, and,
more recently, interaction design with novel haptic
interfaces. He is the recipient of several awards including
a Best Paper Award at the 2007 IEEE World Haptics Confererence
for his work on refreshable Braille, the Best Demonstration
Award at the 2008 Haptics Symposium for his work on
dynamic tactile graphics, and the Best Reviewer Award
at the 2010 Haptics Symposium. He holds a Postdoctoral
Fellowship from the National Science and Engineering
Research Council of Canada.
Karon MacLean is Professor of Computer
Science at the University of British Columbia, Canada
with an associate appointment in Mechanical Engineering.
She has a B.Sc. in Biology and Mechanical Engineering
from Stanford (1986) and a M.Sc. and Ph.D. in Mechanical
Engineering from MIT (1996), with experience as robotics
engineer (Center for Engineering Design, Univ. of Utah),
research scientist (Interval Research, Palo Alto) and
interface design consultant. She has been at UBC since
2000. Her interests in ubiquitous haptic and multimodal
interfaces bring together robotics, interaction and
affect design and psychology with the goal of restoring
physicality to embedded computation, and has been recently
supported by Nokia, Immersion, Nissan and others. She
uses touch feedback as part of a multisensory HCI toolbox
in the context of real design problems like mobile devices
and automobile controls, to leverage new design techniques
and define studies of multimodal perception and attention.
Charles A. McDowell Award, 2008; Assoc Editor of IEEE
Transactions on Haptics (founding); co-chair of the
2010 and 2012 IEEE Haptics Symposium.
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Mobile
Displays: Technology and Applications
Achintya K. Bhowmik, Ph.D. |
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Abstract
The mobile display industry has witnessed rapid growth,
in both volume and diversification, in recent years.
This trend is expected to persist with continued consumer
demand for mobile communications and computing applications.
Besides the ubiquitous mobile phone and laptop computers,
mobile
displays are now integral to a wide range of devices
such as tablets, MP3 players, digital cameras, GPS map
readers, portable media players, and electronic books.
This proliferation of products and consumer usages has
fuelled a significant investment into the research and
development of the mobile display, with key research
laboratories across the display industry and academia
producing many exciting
technological advancements. This tutorial on mobile
displays will present an in-depth review of the technology
and applications, focusing on current devices as well
as emerging technologies. The discussion will include
mobile
environment and human-factor considerations for the
display; advances in the incumbent active matrix liquid
crystal display (AMLCD) technologies; backlighting and
light manipulation techniques; mobile display driver
electronics and interface technologies; emerging technologies
including active matrix
organic light emitting diode (AMOLED), electronic paper
displays, and system-on-glass (SOG) developments; application
developments in eyewear, mobile projector, and 3D displays;
as well as future trends. Intended for a broad audience,
the tutorial will cover the necessary fundamentals
followed by applications and trends.
Bio:
Achintya K. Bhowmik, Ph.D.
Director, Advanced Development
INTEL CORPORATION
Dr. Achin Bhowmik is the director of advanced development
in the personal computing business group at Intel Corporation.
He has been the chief of staff and technical assistant
to the corporate vice president responsible for Intel’s
>$25B client computing business. He led Intel’s
advanced video and
display architecture group, responsible for developing
power-performance optimized multimedia processing engine
for the mobile computing and communication platforms.
His prior work includes development of high-definition
display systems based on all-digital liquid-crystal-on-silicon
microdisplay
technology, electro-optic modulation in organic molecular
crystals, and integrated optical circuits for high-speed
communication networks.
Dr. Bhowmik is also an adjunct professor at the Kyung
Hee University in Seoul, Korea, where he teaches graduate
and senior-level classes on digital image processing
and display technology. He has >100 technical publications,
including a book titled “Mobile Displays: Technology
& Applications” published by Wiley, and 23
issued patents. He is a winner of the SID Distinguished
Paper award. He is a senior member of IEEE, and a program
committee member of SID. He is associate editor of the
Journal of the Society of Information Display, editor
for a special volume on “Advances in OLED Displays”,
and editorial reviewer for a number of technical journals
from IEEE, OSA, and SPIE. He has been a session chair
and invited speaker at a number of major international
conferences.
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